Strategy
Madara Uchiha is a very representative legendary character in the "Naruto" series. He has been a close friend and rival of Hashirama Senju since childhood. The two jointly founded the Hidden Leaf Village. He is one of the founders of the Hidden Leaf Village, the leader of the Uchiha clan, and the reincarnation of Indra's chakra. With his iconic skills such as Susanoo, Samsara Eye and Wood Release, he has become a top character with high burst, strong control and tactical flexibility.
Aloof and ambitious person: He despises mediocrity, pursues power and domination, believes that "peace must be created by force", and often provokes his opponents with "Do you want to dance too?"
Calmness and strategy: He can make precise plans even when facing desperate situations, such as faking his death to lay out the Moon Eye Plan.
Conflicting emotions: He admires and hates Hashirama, and his conversation with Hashirama before his death reveals his inner struggle between ideals and reality.
Food preferences: He loves tofu sushi and hates sardines.
Symbolic elements: He holds a flame fan and a sickle, symbolizing his identity as a "battlefield Shura"; his interests include eagle hunting and skipping stones.
Space-time - Kamui Dimension[Prompt]: Activates the Kamui Dimension Barrier for 1 round and cancels
all Buffs and Shields from all units in both fields. Under this Barrier, immune to Interruption is disabled and
Mystery skills cannot be executed for all ninjas in both fields.
Kamui: Attacks a random unit in the opponent's field with a chance of causing Knockdown and cancels all
Buffs and Shields. Units defeated by this skill cannot be revived.
Black Chakra Receiver: Chases and Attacks a Repulsed unit, causes Knockdown, Interruption, Chakra
Disruption and absorbs 20 Chakra. This skill ignores a certain amount of Defense and Resistance and can be
triggered twice each round.
Earth Style - Hidden Mole Jutsu: Triggered with at least 20 Combo, causes damage and Ignition to up 3
units in the opponent's lineup.
Kamui - Intangibility: Madara has high chances of evading Chase attacks.
Notes: Gather 80 more fragment(s) to recruit this ninja.
Summoning - Demonic Statue of the Outer Path[Prompt]: Deals damage, 3 Combo and Suppress Super
Armor until the end of the round to up to 9 units of the opponent's field and absorbs all Chakra from all units
hit. The selected unit will suffer from Low Float. When the selected unit is a Jinchuriki, increase this skill's
damage by 40%.
Gunbai Fanned Fire: Attacks a random row of units in the opponent'sfield with a high chance of causing
Repulse and Ignition. This skill never misses.
Kamui - Contact: Chases and Attacks a Knocked Down unit, causes Knockdown, Immobile and cancels all
Buffs and Shields. Units defeated by this skill cannot be resurrected.
Dominance: When Madara is alive, units in the same row as him in the ally field will have their Attack
increased by 30%.
Kamui - Intangibility: Madara has a high chance to evade Chase attacks.
Notes: Gather 80 more fragment(s) to recruit this ninja.
Susano'o - Double Blade Flames Dance Prompt]: Causes damage and Ignition to up to 9 units from the
opponent's field, the selected opponent's unit will suffer Knockdown. Moreover, if another unit from the Uchiha
Clan is present in your Lineup, Madara will also obtain an Extra Standard Attack.
Susano'o - Slice: Attacks the first line of units from the opponent's Lineup. This attack has high chances of
causing Knockdown. This skill never misses.
Inferno Style - Yasaka Magatama: Chases and Attacks a KnockedDown unit, causes High Float and
Ignition which lasts for 3 rounds. This skill is always a Critical Hit.
Konoha's Alliance: All Konoha units in your Lineup will have their Ninjutsu and Attack increased by 20%
Moreover, you'll receive 40 Chakra points every time a Konoha unit in your Lineup uses a Mystery Skill.
Susano'o - Super Armor: Becomes immune to Low Float, High Float, Repulse, Knockdown and (pure)
Taijutsu damage.
Notes: Gather 80 more fragment(s) to recruit this ninja.
Heaven Concealed[Prompt]: Causes damage, 4 Combo and Suppress Immunity until the end of the round
to up to 9 units in the opponent's field. The selected unit will suffer from Knockdown.
Truth-Seeking Balls - Combo: Attacks the opponent ninja with the lowest HP, high chance of causing
Combo and Knockdown. This skill is not subjected to the opponent's defensive skills. Madara will enter
Explosive Mode for 1 round when he executes his Mystery.
Truth-Seeking Balls - Strike: Chases and attacks a repulsed unit causes Knockdown and Immobile. This
skill ignores a certain amount of Defense and Resistance and can be triggered twice each round.
Sage Art - Shadow Thunder Blast: Triggered with at least 30 Combo, causes damage and Paralysis to up
to 4 units in the opponent's lineup.
Limbo - Border Jail: Madara is immune to Debuffs and has a chance of evading opponent's attacks.
Notes: Gather 80 more fragment(s) to recruit this ninja.
Complete Body-Susanoo[Prompt]: Causes damage and 3 Combo to up to 12 units in the opponent's field, the selected unit will suffer from Knockdown. Madara enters Explosive Mode for 1 round.
Susano'o-Slash: Attacks the line of units in front with a high chance of causing Knockdown to a random unit. This skill never misses.
Wood Style- Wood Dragon Jutsu: Chases and attacks a Knocked Down unit, causes Low Float, lmmobile and absorbs up to 100 Chakra.
Advent of a World of Flowering Trees: At the beginning of round 1,5 and 9, activates the Deep Forest Bloom Barrier that lasts for 2 rounds and cancels all Buffs and Shields from both fields. Everytime the Barrie is activated, increase Madara's Defense and Resistance by 20% (stackable).
Life-Body: Madara is immune to Debuffs and Pure Ninjutsu damage.
Fire Release .Fire Bullet[Prompt]:Causes damage and lgnition to all units in the opponent's lineup, causes Low Float to the selected unit. If your lineup's Chakra is equal to or higher than 70, this skill doesn't enter Cooldown or consumes Chakra.
Taijutsu Attack : Attacks a random unit with a high chance of causing 4 Combo and Knockdown.
Shuriken Attack: Chases and attacks a Repulsed unit,causes Low Float, can be triggered at most 2 times per round.
War Hatred: Madara deals 50% more damage to non-Uchiha units.
Complete Body- Susano'o[Prompt]: Causes damage and 3 Combo to up to 12 units in the opponent's field, causes Knockdown, Suppress Super Armor until the end of the next round and Defense Shatter to the selected unit. Under Chakra Explosive Mode, this skill changes to Susano'o-Majestic Attire.
Susano'o- Sever: Attacks the front line of units with a high chance of causing Knockdown and reduces Madara's Mystery Cooldown by 1. This skill never misses. Under Chakra Explosive Mode, this skill changes to Susano'0 - Twin Blade Dance.
Fire Style - Great Fire Annihilation: Triggered with at least 20 Combo, causes damage and inferno to up to 7 units in the opponent's field and reduces their Standard Attack attempt by 1. This skill ignores a small amount of Resistance. Under Chakra Explosive Mode, this skill will be enhanced.
Chakra Burst: Madara can have up to 2 Technique Points and for every 1 he has, increase his Resistance by 20%. If he is attacked,gains 0.5 Technique Point and when he has 2, consumes all to enter Chakra. Explosive Mode until the end of the round. Under Chakra Explosive Mode, Madara's skill set will be enhanced and he receives Uchiha Reflection. Whenever Chakra Explosive Mode is activated or deactivated, increase Madaras chase damage by 10% (stackable).
Susano'o - Absolute Protection: Madara has Super Armor and is immune to Pure Taijutsu damage.
Whenever Madara receives the first damage in a round, increase his Critical Rate by 50% until the end of the
round. Under Chakra Explosive Mode, this skill is enhanced.
Infinite Tsukuyomi[Prompt]: Guarantee retrains all units in the opponent's field, causes Interruption to the selected unit. This skill never misses and after it's executed, Madara's Mystery changes to Limbo-Complete Body- Susano'o. After retrained units execute the first action in that round, that unit will suffer from Slumber.
Shadow Style- Thunder Dance: Attacks a random opponent unit, a chance of causing Knockdown and Level 2-Paralysis. Units defeated by this skill cannot be revived. Madara will execute Limbo - Border Jail as his first Standard Attack every round.
Sage Art- Shadow Thunder Blast: Triggered with at least 30 Combo, causes damage. Level 2-Paralysis to up to 7 units in the opponent's field and removes their Perseverance. This skill has additional Critical Rate increase and if your lineup's Chakra is 60 or higher, this skill changes to Limbo - Shadow Thunder Prison.
Divine-Deep Forest Emergence: After executing Infinite Tsukuyomi, activates the Divine-Deep Forest Emergence Barrier for 2 rounds. On the round of its activation,opponents cannot gain additional Chakra from skills or effects and their healing received is reduced by 80%.
Ten-Tails Jinchuriki: Madara has Advanced Immunity, Divine-Absorption and if he is defeated, revives 3 rounds later with 80% HP. While Madara is alive, whenever any ninja in both fields executes an action, scale Madara's Attack and Ninjutsu by 10%, can be triggered 8 times per round.
In the Fourth Shinobi World War, Madara Uchiha appeared in the form of Impure World Reincarnation, controlling the overall situation with the Infinite Moon Reading, but became the medium for Kaguya's resurrection due to the betrayal of Black Zetsu. After Kaguya was sealed, Madara Uchiha was on the verge of death due to the peeling of the tailed beast, and finally reconciled with Hashirama and dissipated after opening his heart. His story and abilities have become an important link between the philosophy of Naruto and the excitement of the game.
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