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SPACE-TIME
The Space-Time Competition is divided into 2 parts: COMBAT and STRONGEST NINJA. Each part lasts 2 weeks.
Players can take their units to challenge players in a Cross-Server system. Take your best units to fight different players from different servers! Each region will be divided into “server-groups” for the same region! Space-Time will be battled in a Cross-Server system within the same given region.
Aim to rank within the TOP 128 Players of your “server cluster” from your region during the COMBAT period to get the qualifications to jump to the next part of Space-Time: “STRONGEST NINJA”! Every player can get rewards from Space-Time!
Are you ready to take this challenge?
“COMBAT” SYSTEM
RULES OF COMBAT SYSTEM
Requirements to Participate in Space-Time:
1. Reach Lv. 70;
2. Only servers which have been launched for at least 60 days can participate in this event.
Player’s Participating Units:
Space-Time is run in matches of 4 Units VS 4 Units.
Ranking Rules for Combat:
1. Space-Time Points obtained by participating in Combat battles can be accumulated. The more Space-Time Points you accumulate, the higher your chances of ranking amongst the TOP 128 players and advance to the STRONGEST NINJA.
2. The TOP 128 players in Combat will advance to STRONGEST NINJA where the most powerful player in Naruto Online will be decided.
Rewards:
1. In accordance to the player’s Ranking in Combat, the player will receive its Space-Time Points and Space-Time Credits every day at 22:00.
2. Players will receive rewards for reaching a Ranking they have never reached before. Do your best to surpass your previous Ranking!
3. Space-Time Credits can be exchanged in the Space-Time Shop for fragments of ninjas and other items!
LIKE FUNCTION IN COMBAT SYSTEM
1. Players ranking in the Top 15 in a given day will be given a chance to be “Liked” by other players. (For example: in the 1st day of Space-Time, players ranking in the Top 15 will be given a chance to be “Liked”, on the 2nd Day of Space-Time Battle, only the players ranking on that given day’s Top 15 will be given a chance to be “Liked”.)
2. You can “Like” another player 3 times per day; you can choose who to give your Likes to.
3. You can only give 1 “Like” every 10 minutes.
4. You get rewards for “Liking” other players! The Top 3 players which were Liked the most will be given a specific Title:
Player which was Liked the Most — Space-Time God!
Top 2 & Top3 Players which were Liked the Most — Crazy for Space-Time!
Remarks: if players receive the same number of Likes, the player who received the most Likes in the shortest time will be given the title.
5. Titles of Space-Time for the “Liking” function last for 1 day; in the next day, these titles will again be given to the players which are ranking in the Top 3 for that given day.
6. Players from the same server of the players that reached the top players for the “Liking” ranking will also be given a small reward. (Remarks: the reward will be sent to each player’s ingame mailbox.)
“STRONGEST NINJA” SYSTEM
128 players will be divided into 8 different Groups for the STRONGEST NINJA competition. After this matching period, players will undergo 1VS1 battles in each Space-Time’s Group. Each match in STRONGEST NINJA will have 5 rounds in which you can use different Lineups!
The competition to decide the strongest ninjas in the Shinobi World is starting, do you think you have what it takes?
Which Ninjas from different eras will you see clashing in this battlefield?! Try different combinations and own the battlefield.
DIVISION INTO GROUPS
1. All the 128 players will be divided into 8 Groups. Moreover, the competition between the players will be first decided between these Space-Time 8 Groups until the winner of each Group is decided.
2. The Winner of each Group will then be entering the decisive match to see who the strongest is.
3. This process will then repeat itself again during the Space-Time’s Quarter-Finals, Semi-Finals and Finals, until the ultimate ninja is decided!
RULES
1. Winners in Space-Time Group’s will be those who achieve at least 2 victories in a Set of 3 Rounds of battles.
2. Winners for the Quarter-Finals will be decided by Sets of 3 Rounds in which players need to achieve at least 2 victories. As for the Semi-Finals and Finals, Sets of 5 Round will take place in which at least 3 victories are needed. (The number of required victories might vary in accordance to how the results of each Round between both players is progressing.)
3. In the Space-Time Group matching, players will go through [Group’s Last 16], [Group’s Quarter-Finals], [Group’s Semi-Finals] and [Group’s Finals] to decide the ninja who ranks 1st in his Space-Time Group. Then, the ninjas ranking 1st in their Space-Time Groups will enter the [Space Time’s Quarter-Finals] competition, after which will enter the [Semi-Finals for Space-Time] and the [Finals for Space-Time] to decide who the strongest ninja is.
4. If one of the two matched players is not online in time for the match, the player who is online will be the winner of the match. If both players were not online for the match, the player with the highest Power level will be considered the winner. Each player has 10 minutes to arrive in the field of each match and prepare for the battle.
5. During a battle, the maximum number of rounds is 10. If a battle exceeds 10 rounds and the winner has not been decided yet, the winner will be the player with the highest Life points left.
REWARDS
1. Players who participate in the competition will be able to get rewards as they advance through the STRONGEST NINJA competition. Everyone who reaches this stage of the competition is able to get rewards, no matter if the players loses or wins, however, the more you advance, the better the rewards you can get!
Players who are Victorious can claim -- Glorious Victory Gift Pack
Players who were Defeated can claim -- Better Luck Gift Pack
2. Finally, players who manage to reach the Finals will also be able to claim a bonus Title and Clothing. Both the Title and the Clothing will expire when the next season of the competition starts.
1st Place Title: Space-Time Master (Clothing: Honor of the Strongest)
2nd/3rd/4th Places Title: Space-Time Expert (Clothing: Ruler’s Glory)
IMPORTANT REMARKS
1. Before the each Matchup for STRONGEST NINJA starts, a warning for the time of each match will be sent to mailbox of the participants.
(the information displayed above will be gradually improved, this sentence should be worded as: “Space-Time's Group Quarter-Finals of Season 1 will start in: 13 days, 23:49:38”)
2. During the competition, all players are able to see who the players participating in the matches are and who will be facing who.
3. Players can start watching the match 10 minutes before the match starts; on the other hand, the participating players in the match can also enter the preparation screen 10 minutes before the match starts to select their Lineup for the first round of the match.
4. If both players are ready before the given 10 minutes, they can start their match by clicking the “Prepare” button, this way, a grey “Ready” button will be highlighted (once you click this button, you cannot unclick it). The match will then take place as soon as the other player highlights this button.
5. Between each Round of a match, players have approximately 10 minutes to decide on what to do for the next round: change the main character’s Class, change the Lineup, among others.
6. The players battling in the match and the players observing can both chat using the “Chat Barrage” function. It is a new and fun function, have a try at it (only available for Space-Time)!
BETTING IN THE STRONGEST NINJA SYSTEM
SCHEDULE
When each phase of the competition starts, ninjas can start betting on their favorite players!
Bettings start when the countdown for each of the phases of the competition begins; once a player enters his match with another player (this includes the time in which each other is preparing for the match) , no more bets can be placed for a player.
NUMBER OF BETS
A maximum of 10 Bets can be placed in each phase of STRONGEST NINJA. Example 1: during the Space-Time Group’s Last 16, 10 bets can be placed. Example 2: during the Space-Time Group’s Quarter-Finals, 10 more bets can be placed.
RULES
1. Winning a Bet depends on the winner of each match! Players can bet on different winners for different rounds of a 1VS1 match!
For instance, during a Space-Time Group’s Last 16 and during the first round of a match, Player A VS Player B: a bet can be placed on player A for his win during the first round, but you can also place a bet that player B will win the second round of the match. 2. If a player wishes to spend Bet Chips to bet, the procedure is as follows:
a) 1000/2000/3000 Bet Chips can be spent to place a bet on who the winner of a round will be.
b) If your bet is a winning bet, you will receive your profit in accordance to the final Odds of winning (the final Odds appear after you have placed your bet).
The profit from a winning bet is received in Bet Chips, the profit is calculated based on the final Odds of each bet.
c) If a player loses his bet, the Bet Chips used to place his bet will not be given back to the player.
d) You can exchange items for Bet Chips in the Bet Chips Shop. However, You can also exchange Bet Chips for items listed in the Bet Chips Shop. Give it a look!
3. If a player wishes to spend Space-Time Tokens to place his bet, the procedure is as follows:
a) Space-Time Token*1 will be spent to bet on who the winner of a round will be.
b) If your bet is a winning bet, you will receive your rewards in Coupons and your Space-Time Token will be spent. If your Bet was not correct, you will be given back the Space-Time Tokens you used to bet.
c) If you wish to buy Space-Time Tokens, you will also find them in the Purchase Limit Shop. Space-Time Tokens will permanently be in the Purchase Limit Shop. (Daily Purchase Limit for Space-Time Tokens is *10)
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